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How and where to sell your iPhone for the best price

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  Want to sell your old iPhone - perhaps in the hope that the extra cash will allow you to buy one of the new iPhone 14 models? It's a great plan and we are here to help you find out how much money you'll get for your old iPhone, and the best methods and places for selling a second-hand iPhone. In this article, we're going to take a look at some of the selling options that will get you the most money for your old iPhone. We'll also offer some advice on how to prepare your iPhone for sale - this is an important step that you really shouldn't skip! Finally, we talk a little about methods for recycling an old iPhone, which is generally a good idea if you care about the environment, and may earn you a little cash too. Another thing to consider is When is the best time to sell an old iPhone? - which we cover separately. (Hint: Not just after Apple introduces a new model and drops the price of the handset you plan to sell). If you haven't yet m...

Key bindings: The importance of anatomy and psychology in determining optimal selections

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Welcome to the UltrabookReview guide to… binding keys?! I know what you’re thinking. “Do we really need a guide on how to bind keys?”  Please hear me out: I love books and I love film, but I’ve become an even bigger fan of the medium of video games when it comes to crafting impactful experiences. Alien: Isolation, Deus Ex, System Shock 2, Resident Evil 4, Eternal Darkness, Katana Zero, Mass Effect, Amid Evil, Unreal, and Marathon are just a few titles/series that I would happily compare with the experience of reading Austin, Asimov, Camus, Dostoevsky, Orwell, Hemmingway, Tolkien, Tolstoy, Vonnegut, and the like. A key reason for this is that games are a medium where the audience has a level of agency: they can make choices that have consequences. In turn, this allows for unparalleled immersion and increased impact on the player. The fact that games require the audience to assume varying levels of control is precisely why the topic of human interface/controls...